SUPPLEMENT RULES

STARGATE SG-1 GAMER SUPPLEMENT RULES #1

Players may wish to use these Stargate SG-1 Combat Result Tables, to differentiate the strengths and weaknesses of the Asgard, Goa'uld and Earth Starships and Combat Units, instead of the straight combat resolution format in the initial Rule Book. With these tables, only the attacker rolls one die and depending on (a) the nation attacker is playing and (b) the number of attacking to defending starships or combat units that are in the attack, the roll of the die decides the resolution of the combat. Now with combat units, the attacking combat units, after an attack, can either (1) go back through the stargate or to their starship in the same way they came to the star system, or (2) fight to the death - meaning that the defending player now gets to roll the die attacking the attacking units during the attacker's turn. If the attacking units survive, then the attacker rolls again - both sides must continue to attack in this fashion until one side is destroyed!

STARSHIP COMBAT RESULT TABLE
STARSHIP
NO. OF STARSHIPS IN ATTACK
ASGARD
1:3
1:2
1:1
2:1
3:1
GOA'ULD
1:2
1:1
2:1
3:1
4:1
EARTH
1:1
2:1
3:1
4:1
5:1
DIE ROLL
1
D
D
D
D
D
2
R
D
D
D
D
3
R
R
D
D
D
4
R
R
D
D
5
R
R
D
6
R
R

COMBAT UNIT COMBAT RESULT TABLE
STARSHIP
NO. OF STARSHIPS IN ATTACK
ASGARD


1:2
1:1*
2:1
GOA'ULD

1:2
1:1
2:1
EARTH
1:2
1:1
2:1
   
DIE ROLL
1
D
D
D
D
D
2
 
D
D
D
D
3
   
D
D
D
4
   
D
D
5
   
D
6
 

* - 1:1 means that one attacking combat unit is attacking one defending combat unit or two combat units are attacking two defending combat units.

LEGEND
D
DESTROYED
R
RED ALERT - DAMAGED - TURN STARSHIP UPSIDE DOWN UNTIL BEGINNING OF DAMAGED PLAYER'S TURN - IF DAMAGED STARSHIP IS HIT AGAIN WITH AN "R" WHILE IN THIS STATUS THEN STARSHIP IS DESTROYED
<EMPTY>
NO EFFECT


STARGATE SG-1 GAMER SUPPLEMENT RULES #2

DIE ROLL MODIFIERS

Players who do not like the rigidity of the Supplement Rules #1 but would rather have more die roll risk with more defender participation on attacks may wish to use these Die Roll Modifiers instead of the Combat Result Tables to differentiate the strengths and weaknesses of the Asgard, Goa'uld and Earth Starships and Combat Units.

With Die Roll Modifiers, the attacker rolls the dice in the same fashion as in the initial Rule Book; however, the following amount would be added to the die roll of the attacking and defending starships and/or combat units:

STARSHIP/COMBAT UNIT DIE ROLL MODIFIER TABLE
  ASGARD GOA'ULD EARTH
STARSHIP +2 +1  
COMBAT UNIT
  +1 +2

For example, a player attacking with 2 Asgard starships against 1 Goa'uld starship would roll 2 dice and the Goa'uld would roll 1.

CASE 1: If the Asgard rolls a 4 and a 6 while the Goa'uld rolled a 6, then the Asgard would win the battle, with the 6 die since it would receive a +2 modifier equalling 8 (6+2) while the Goa'uld would only receive a +1 modifier equaling 7 (6+1). The Goa'uld starship would be removed from the board.

CASE 2: If the Asgard rolls two 5s or two 4s while the Goa'uld rolls a 6, there would be a tie 7 (5+2) to 7 (6+1), or the attacker would lose the dice roll 6 (4+2) to 7 (6+1) and the attacker would then have the following choices:
(1) Stop combat and not continue, or
(2) Fight to the death - meaning that the defending player now gets to roll the die attacking the
attacking units during the attacker's turn. If the attaking units survive, then the attacker rolls again -
both sides must continue to attack in this fashion until one side is destroyed!


 

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