1. At the start of the game roll the dice, highest dice roll selects a Sector first. (See pages 2 & 3 of the Rule Book for Sectors that you may choose for 2-6 players.)

2. Place your starships on any space in your Sector and your stargate bases and one combat unit on all star systems in your Sector. (See pages 2 & 3 of the Rule Book for number of starships allowed.)

3. Roll the dice again; highest dice roll begins play, with other player turns taken from the left of the first player.

Phases of Play - each player completes the following 3 phases in order:

1. Building & Placement of New Combat Units and Starships

A. Star Systems - for each stargate base on a star system you build 1 combat unit or exchange 5 combat units for 1 starship. (You are limited to 2 combat units on each stargate base or starship - otherwise you must place them next turn.)

B. Sectors - in addition, for each Sector you control (have your stargate bases in ALL star systems within Sector) you will build 1 starship, except A Sector which builds 2. (You are limited to 1 starship on each stargate base - otherwise you must place them next turn.)

2. Movement

A. Starships - each moves up to 3 spaces in each turn. Only 1 starship is permitted on a space. Starships may move through spaces with starships of the same fleet, but not through spaces with enemy starships. If an enemy stargate base has no combat units or starships defending it then you may simply move onto the base, remove it and replace it with your own.

If the star system has no stargate base on it then move on it, place your stargate base and stay there for that turn. ( Wormholes - a starship moving onto a space containing a wormhole is transported to the wormhole on the opposite side of the universe.)

B. Combat Units -
a. Boarding Starships -
- by either building and placing them onto your starship or
- moving the starship onto a space with your stargate base, picking the combat units up and continuing movement with the starship.
b. Travel through Stargates of same fleet (or to enemy stargates with Stargate SG-1 Cards which allow you to).

C. Stargate SG-1 Cards - receive 1 card for each new stargate base you placed on the board at the end of your turn. Use as many Stargate SG-1 Cards anytime during your movement phase, exception - Iris Card - playable anytime! (follow what the cards tell you). You may trade Cards, make treaties and if you take any enemy fleet's last piece you take all their Cards.

3. Attacking

A. Starships - Each starship may attack once per turn. Starships can only attack starships. Move your starships onto a space adjacent to (touching) a space with an enemy starship, roll the dice, highest dice roll wins, and removes the defeated starship from the board. If the defending starship was on an enemy stargate base then the Attacker may advance onto the space previously occupied by the defeated defending starship. If there are no enemy combat units defending the stargate base, the stargate base is removed and Attacker places its stargate on the star system.

If enemy combat units are defending the stargate base, then Attacker may then land its combat units to attack those enemy combat units otherwise, if Attacker has no combat units to land, then Attacker can not take the stargate base.

B. Combat Units - Combat units may only attack combat units. But, combat units may board enemy starships with Stargate SG-1 cards, attack and, if successful, take control of the starship, remove it and replace it with your own starship.

Your combat units have traveled either by starship or stargate to an enemy stargate base or starship. If an enemy stargate base or starship has no combat units on it you simply remove the enemy and place your own stargate base or starship on the star system. If the enemy stargate base or starship has combat units then you must attack. Roll the dice.

The number of the dice to roll is determined by the number of combat units, for example, if both attacker and defender have 2 combat units then both will roll 2 dice. Highest dice roll wins and remove defeated combat units from the board. However, in case of a tie, the defender wins. Also, you must continue to attack until you have eliminated all enemy combat units or you are defeated. Winner takes the stargate base or starship.

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